Tuesday, May 29, 2012

New Game Project - Rocket Tank

Hey guys, it's been a while. Anyway, since I've parted with the kart racer for now, I've started a new game project. I haven't come up with an official name for it yet [figures], but it's prototype name is Rocket Tank.
















Rocket Tank will be more of a puzzle game. You play as a hover tank which can shoot rockets in any direction. The catch is that rockets can bounce off of walls. This will be the main puzzle aspect, as the player will need to think carefully about how to correctly bounce their rockets in order to hit an object and avoid obstacles.

The game will feature other elements such as laser turrets (a particularly ugly-textured work-in-progress of which is shown in the screenshot), switches that open doors and toggle other elements, various wall types with different rocket-bouncing properties, and possibly different types of rockets with different properties or perks. 

The goal is to properly deal with these elements in order to safely reach the end of each level [marked by the yellow and black striped area at the end]. The game will hopefully feature several levels, which comfortably introduce the main mechanics of the game while progressively getting more difficult.

The basic mechanics of the game are still in the works, as I only conceptualized this project a few weeks ago. That being said, its basic functions (such as aiming and bouncing the rockets) aren't functional. At least not yet. Still working on that. Once they are, though, I'll probably post a gameplay video to show what it looks like in action.

Hopefully, I'll learn a lot from taking on this project, as I've gained a massive amount of knowledge after dealing with- I mean, creating- the kart racer. I look forward to taking on the challenges that come my way, and hopefully the game will be good enough to the point where it can be socially accepted as "fun." We'll see how that goes.

Tuesday, May 1, 2012

Kart Racer - Wrapping it Up

Hey everyone, it's been quite a while since I've posted here.

















Anyway, I originally created the kart racer for my senior project, of which I've now passed. :D 

The thing is, even though it is unfinished, I think I'm gonna be done with it for now. Creating this thing has been a huge challenge [*coughcoughartificialintelligencecough*], but in the process, I've learned a lot. I guess I've grown tired of dealing with this specific project, though I may come back someday to revisit and improve it. Who knows? I sure don't. I've got other game projects in mind that I'd like to try, so this one is pretty much done for now.

I'm making the .blend file available for download. This way you guys [well, whoever actually reads this pathetic excuse of a blog] can explore the file and see how it's set up. As an added bonus, you can even be stultified to death by staring confusedly at the ridiculously irritating and convoluted AI system I somehow managed to throw together! Fun!

Just a note, the file really only works in Blender 2.61. For some reason or another, the whole AI system glitches up when bringing it into 2.62 or later. Just a warning.

Also, if the link ever goes down for whatever reason and you want me to re-upload it, just shoot me an email at mechacorestudios@gmail.com. I'm sure I'll respond eventually.

Well, it's been fun. I might just announce another game project soon.... just a heads up.




...and you know what I just realized? I never came up with a real name for this thing. I still refer to it as "Kart Racer." Oh well. Guess I'm not good with names.