Well, after a lot of testing, I've got bad news. It seems that the steering actuator overrides all object movement [with the exception of the simple motion logic brick], making it impossible to integrate directly with the vehicle wrapper.
There might be a work-around, though. My thought is to have a 'ghost' object which the steering actuator will be applied to. The ghost object would copy the 'worldPosition' and 'worldOrientation' of the kart, and would send its steering vector back to the VW Powertrain script. This way, the actuator won't control the kart directly, but will guide it instead.
This could theoretically work, but I'll have to test it.
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